![]() ![]() It looks and feels very similar to the old-school purple pad, and is very responsive. So indeed, the Fight Pad is doing its job of being a replica GameCube controller, and doing it well. It’s practically like they made a decent third-party GameCube controller that actually works well.Ĭheck out these photos I took of the Fight Pad, comparing it to other Nintendo controllers (though now that I think about it, I probably should’ve taken a comparison shot with the Classic Controller Pro…ah well). When it comes to recreating the old GameCube Controller down to its look and feel, PDP has done an excellent job. That isn’t to say Fight Pad isn’t comfortable itself it feels pretty good, though the lack of weight may turn off those who are picky about their controllers. GCN is a teensy bit smaller than Fight Pad, allowing a better hand-held fit. As for how it actually feels in the hands, I’ll admit that the old GCN controller feels just a bit more comfy than the Fight Pad. They feel just a tad more loose than the GCN sticks, allowing for a bit more precision. The analog stick and C-stick have been replaced with the dual analog sticks from Classic Controller, with the tops of the sticks curving inward to keep fingers steady and comfy. #What does pdp wired controller mean? pro#The Fight Pad’s D-pad is much larger than GCN’s, being just about as big as the D-pad on the Wii U Pro Controller. Upgrades from the old GCN pad, in my opinion, are the analog sticks and D-pad. A and B look and feel just like they’re supposed to, especially that deliciously big A button…boy, did I ever miss that. X and Y Buttons are a tad smaller and are placed slightly different, but not enough to be distracting. ![]() There are also the aforementioned L, R, ZL and ZR buttons the L and R shoulder buttons feel like the old Z Button on GCN, albeit a little skinnier and a lot more clicky, while the ZL and ZR buttons look and feel exactly like the old L and R (right down to that spring-loaded feel). The Start/Pause button is replaced with three tiny buttons for +, -, and Home. As I mentioned before, there are more buttons on the Fight Pad than on a GCN controller to better function with the modern Wii U controller layout. It looks almost identical to the old GCN pad, right down to its rounded corners. Next, let’s discuss how it compares to the feel of an original, official, bona-fide GCN controller. But as nostalgic as that is, these buttons seem like kind of a pain to use on Wii U. It feels almost identical to the touch, really. L and R feel more clicky than they do on the Classic Controller, and ZL and ZR, which act like the old L and R buttons on a GCN controller, have that pressure-sensitive feel just like the classic pad. The shoulder and trigger buttons, however, have a different feel to them to coincide with the GameCube motif. All the buttons are very responsive and can be used comfortably. It’s more ergonomic than the Classic Controller, as the slightly more modern design was made to have the fingers and palms wrapped all around it (compared to a Classic Controller NOT-Pro, where you hold it in a more “retro” style akin to NES and SNES controllers). When compared to my Wii Classic Controller Pro, it feels about the same, and are just about the same size. It has no rumble feature, and needs to be connected to a Wii Remote to work. As the Fight Pad is just a Classic Controller with it’s hair did, it feels very lightweight, but not too light to feel off in the hands. ![]() Read on to see what I mean.įirst off, let’s talk about the controller itself. So what do I think of the Fight Pad now that I’ve played with it? I’m certainly very impressed, but I’m wondering if a GCN inspired controller was even meant for Wii U. I mentioned before how excited I was for this thing, about how much more functional the Fight Pad would be compared to the official GCN Adapter (which, as it turns out, only works for Smash Bros…I called it). for Wii U, the Wired Fight Pad has that nostalgic look and feel of perhaps one of the best game controllers in the history of gaming, updated with more buttons to meet the new standards of a modern console. Targeted for potential players of Super Smash Bros. Seemingly out of nowhere, the Wired Fight Pad I pre-ordered a while back has finally showed up! For those who don’t know, PDP has created an officially licensed Classic Controller Pro for Wii U (and Wii, if you haven’t upgraded yet…it’s well worth the step up, trust me) replicated as a legacy Nintendo GameCube controller. ![]()
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